Explore C# 13's revolutionary ref struct enhancements that enable interface implementation, generic usage, and async/iterator support, unlocking new high-performance programming scenarios.
C# 13 delivers groundbreaking enhancements to ref struct types that fundamentally expand their capabilities while maintaining their core performance characteristics. These improvements enable ref struct types to participate in modern C# programming patterns that were previously impossible, opening new frontiers for high-performance application development.
C# 13 introduces three major enhancements to ref struct types:
ref struct types can now implement interfacesref struct types can be used as generic type arguments with the new allows ref struct constraintref struct types can be used in async methods and iterators (with safety restrictions)These enhancements remove long-standing limitations while preserving the stack-only allocation guarantees that make ref struct types so performant. The compiler enforces ref safety rules to ensure memory safety is never compromised.
Span<T> and ReadOnlySpan<T> can now participate in generic programmingref struct typesref struct typesPrior to C# 13, ref struct types were severely constrained in their usage patterns:
// ref struct types couldn't implement interfaces
public ref struct OldSpanProcessor
{
private ReadOnlySpan<int> _data;
public OldSpanProcessor(ReadOnlySpan<int> data)
{
_data = data;
}
// Had to duplicate logic for different scenarios
public int Sum()
{
int total = 0;
for (int i = 0; i < _data.Length; i++)
{
total += _data[i];
}
return total;
}
}
// Couldn't use ref struct types in generics
public static class OldProcessorUtilities
{
// Had to create separate methods for each ref struct type
public static int ProcessSpan(ReadOnlySpan<int> span)
{
int sum = 0;
for (int i = 0; i < span.Length; i++)
{
sum += span[i];
}
return sum;
}
public static int ProcessMemory(ReadOnlyMemory<int> memory)
{
// Different implementation for Memory<T>
int sum = 0;
var span = memory.Span;
for (int i = 0; i < span.Length; i++)
{
sum += span[i];
}
return sum;
}
// Couldn't create a generic method that worked with both
// public static int Process<T>(T data) where T : IEnumerable<int>
// This wouldn't work with Span<T> or other ref struct types
}
// No async support meant complex workarounds
public class OldAsyncProcessor
{
public async Task<int> ProcessDataAsync(byte[] data)
{
// Had to convert to array first, losing Span performance benefits
var result = await ProcessChunkAsync(data);
// Couldn't use Span<T> directly in async methods
var span = new ReadOnlySpan<byte>(data);
// This would cause compiler errors if used across await
return result;
}
private async Task<int> ProcessChunkAsync(byte[] chunk)
{
await Task.Delay(1); // Simulate async work
return chunk.Length;
}
}
// Interface-based patterns were impossible
public interface IDataProcessor<T>
{
int ProcessData(ReadOnlySpan<T> data);
}
// This was not possible before C# 13
// public ref struct SpanProcessor : IDataProcessor<int> // Compiler error!
With C# 13's enhancements, ref struct types become first-class participants in modern C# programming:
// ref struct can now implement interfaces
public interface ISpanProcessor<T>
{
int ProcessData(ReadOnlySpan<T> data);
void Reset();
}
public ref struct ModernSpanProcessor : ISpanProcessor<int>
{
private ReadOnlySpan<int> _data;
private int _position;
public ModernSpanProcessor(ReadOnlySpan<int> data)
{
_data = data;
_position = 0;
}
public int ProcessData(ReadOnlySpan<int> data)
{
int sum = 0;
for (int i = 0; i < data.Length; i++)
{
sum += data[i] * 2; // Some processing logic
}
return sum;
}
public void Reset()
{
_position = 0;
}
}
// Generic algorithms now work with ref struct types
public static class ModernProcessorUtilities
{
// Generic method that works with both ref struct and regular types
public static int ProcessWithInterface<T>(T processor, ReadOnlySpan<int> data)
where T : allows ref struct, ISpanProcessor<int>
{
return processor.ProcessData(data);
}
// Works with collections that can be ref struct
public static void ProcessMultiple<TCollection>(TCollection processors)
where TCollection : allows ref struct, IEnumerable<ISpanProcessor<int>>
{
foreach (var processor in processors)
{
var testData = new ReadOnlySpan<int>(new[] { 1, 2, 3, 4, 5 });
var result = processor.ProcessData(testData);
Console.WriteLine($"Result: {result}");
}
}
}
// Async support with safety restrictions
public class ModernAsyncProcessor
{
public async Task<int> ProcessDataAsync(ReadOnlyMemory<byte> data)
{
// Can use ref struct types, but not across await boundaries
var span = data.Span;
int localResult = ProcessSpanLocally(span);
// Async work happens after ref struct usage
await Task.Delay(100);
// Can use ref struct again after await
var anotherSpan = data.Span;
int finalResult = ProcessSpanLocally(anotherSpan);
return localResult + finalResult;
}
private int ProcessSpanLocally(ReadOnlySpan<byte> span)
{
// Safe to use ref struct in non-async local method
int sum = 0;
for (int i = 0; i < span.Length; i++)
{
sum += span[i];
}
return sum;
}
// Iterator support with restrictions
public IEnumerable<int> ProcessChunks(ReadOnlySpan<byte> data)
{
// Can use ref struct, but not across yield boundaries
for (int i = 0; i < data.Length; i += 100)
{
var chunk = data.Slice(i, Math.Min(100, data.Length - i));
int result = ProcessSpanLocally(chunk);
// yield return is safe here
yield return result;
}
}
}
// Advanced usage: ref struct collections with interfaces
public ref struct SpanCollection<T> : IEnumerable<ReadOnlySpan<T>>
where T : struct
{
private readonly ReadOnlySpan<T> _data;
private readonly int _chunkSize;
public SpanCollection(ReadOnlySpan<T> data, int chunkSize)
{
_data = data;
_chunkSize = chunkSize;
}
public IEnumerator<ReadOnlySpan<T>> GetEnumerator()
{
for (int i = 0; i < _data.Length; i += _chunkSize)
{
var chunkLength = Math.Min(_chunkSize, _data.Length - i);
yield return _data.Slice(i, chunkLength);
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
// Usage examples showing the power of these enhancements
public static class UsageExamples
{
public static void DemonstrateEnhancements()
{
var data = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
var span = new ReadOnlySpan<int>(data);
// Interface implementation
var processor = new ModernSpanProcessor(span);
int result = processor.ProcessData(span);
// Generic usage with allows ref struct
int genericResult = ModernProcessorUtilities.ProcessWithInterface(processor, span);
// Collection usage
var spanCollection = new SpanCollection<int>(span, 3);
foreach (var chunk in spanCollection)
{
Console.WriteLine($"Chunk length: {chunk.Length}");
}
}
}
Here's a practical example showing how these enhancements enable new performance patterns:
// High-performance image processing with ref struct enhancements
public interface IPixelProcessor
{
void ProcessPixel(ref byte r, ref byte g, ref byte b);
}
public ref struct BrightnessProcessor : IPixelProcessor
{
private readonly float _factor;
public BrightnessProcessor(float brightnessFactor)
{
_factor = brightnessFactor;
}
public void ProcessPixel(ref byte r, ref byte g, ref byte b)
{
r = (byte)Math.Min(255, r * _factor);
g = (byte)Math.Min(255, g * _factor);
b = (byte)Math.Min(255, b * _factor);
}
}
public static class ImageProcessor
{
// Generic processing that works with any ref struct processor
public static void ProcessImage<TProcessor>(Span<byte> imageData, TProcessor processor)
where TProcessor : allows ref struct, IPixelProcessor
{
// Process RGB pixels (3 bytes per pixel)
for (int i = 0; i < imageData.Length - 2; i += 3)
{
processor.ProcessPixel(ref imageData[i], ref imageData[i + 1], ref imageData[i + 2]);
}
}
}
// Usage: Zero allocation, maximum performance
var imageBytes = new byte[1920 * 1080 * 3]; // Large image buffer
var processor = new BrightnessProcessor(1.2f); // Stack-allocated processor
ImageProcessor.ProcessImage(imageBytes, processor); // No heap allocations!
Allow ref struct types to cross await boundaries in safe scenarios:
// Suggested future capability
public async Task ProcessAsync(ReadOnlySpan<byte> data)
{
var processor = new SpanProcessor(data);
await SomeWork();
// Allow this if the span lifetime can be proven safe
processor.Continue();
}
Provide more specific constraints for ref struct types:
// Suggested future syntax
public void Process<T>(T value)
where T : ref struct, IDisposable, allows ref struct
Enhanced compiler analysis for safer ref struct usage:
// Suggested future feature: Compiler proves safety
public ref struct SafeProcessor
{
[Lifetime("parameter")]
private ReadOnlySpan<byte> _data;
}
Limited inheritance capabilities for ref struct types:
// Suggested future syntax
public ref struct BaseProcessor { }
public ref struct DerivedProcessor : BaseProcessor { }
Enhanced debugging experience for ref struct types:
The ref struct enhancements in C# 13 represent a paradigm shift in high-performance programming with .NET. By enabling interface implementation, generic usage, and limited async/iterator support, Microsoft has transformed ref struct types from specialized tools into first-class participants in modern C# programming.
These enhancements are particularly powerful for:
The careful balance between enabling new capabilities while maintaining memory safety demonstrates Microsoft's commitment to both performance and developer safety. As these patterns become more widely adopted, we can expect to see significant performance improvements across the .NET ecosystem, particularly in performance-critical applications.
The future of high-performance programming in C# has never looked brighter, with these foundational improvements paving the way for even more advanced zero-allocation programming patterns in future releases.